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It’s also unclear whether a one-size-fits-all approach benefits everyone younger than 17. “Everyone wants to take out anger,” said 16-year-old video game aficionado Robert DeArmond, “and it’s better to do it stats in a game than on someone.” DeArmond, a Santa Cruz native, plays video games for one to two hours every few days and favors ones that can be considered somewhat risqué. He runs cars off the road for a fiery explosion and reward in “Burnout 3,” assaults hordes of aliens in “Halo 2” and chain-saws rival gangs in “Grand Theft Auto: Vice City.” “Kids just want to stats be rebellious, and this is just another form of it,” he said. They “want to play something more extreme than Pac-Man.” At the weeklong iD Tech Camp at Stanford in late June, DeArmond designed a 3-D video game from scratch in which a warlock traverses through dark sewers to escape from a temple.
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